ASLORA
Online shopping brings convenience right to the palm of your hand but missed deliveries due to not being home brings more trouble than its worth. Utilising UX methodologies I designed an app that allows the user to track and handle deliveries conveniently.
1 week
Adobe XD
UX Designer
○ User interviews
○ Affinity Mapping
○ Wireframing
○ Prototyping
○ User interviews
○ Affinity Mapping
○ Wireframing
○ Prototyping
To gain insights, I first conducted my research in terms of user interviews to gain an understanding of needs, pain points and motivations of users in the realm of online shopping. Once I transcribed the interviews, I utilised affinity mapping to give me a more complete picture of the research process and was able to synthesise the main pain point, delivery, to develop a solution for. Specifically, within delivery I will be targeting collection, tracking and customer service.
With a target issue selected I began to clearly define my problem and solution
Online shoppers need a way to know the delivery timing because the shopper faces collection issues when he/she is not at the delivery address during collection.
A mobile application that alerts customers of an incoming delivery and gives the customer an option to request for an alternative delivery timing, ensuring for a smooth collection process.
Before I began designing the app I created a flow chart to illustrate the movement of a user through my app.
Drawing influences from delivery tracking services within Amazon and Food Panada, I did preliminary sketches to visualize the user flow and to experiment with the interface. During this process I did not take particular care in the aesthetics but focused more of the functionality of the app. Sketching also allowed me to get feedback and suggestions as I could run through the flow with test participants before I began developing an interactive prototype.
I used Adobe XD to add the final touches of aesthetic design and created a high-fidelity interactive prototype.